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Waypoint Types

CaveBot waypoint type selector

CaveBot Waypoint Types

Stand -> forces your character to step on that position

Node -> considers the waypoint reached within the configured Node Distance

Start Lure -> activates the regular lure flow when the character reaches the waypoint range

End Lure -> applies the configured End Lure conditions after the character reaches the waypoint range

Dynamic Start -> activates the waypoint-based dynamic lure flow

Dynamic End -> ends the waypoint-based dynamic lure flow

Rope -> uses any tool that functions as a rope at the specific position

Ladder -> uses any ladder-type item to climb up at the specific position

Hole -> uses any tool that works to dig the hole at the specific position

Use -> uses the top item selected by the client at the specific position

Teleport -> moves your character to the teleport at the specific position, with checks to ensure teleportation

Label -> names the waypoint (useful for organization and for Goto type waypoints). To edit the waypoint, just double-click on it

Goto -> jumps to some waypoint by its name (remember the Label? That’s why). To edit the waypoint, just double-click on it

Script -> executes script upon activating this type of waypoint. To edit the waypoint, just double-click on it

Door -> opens or closes a door at the waypoint's position

Hur Up -> uses the exani hur "up" spell at the waypoint's position

Hur Down -> uses the exani hur "down" spell at the waypoint's position

Machete -> uses an available machete tool on cuttable grass at the waypoint's position

Quick action buttons

The CaveBot Options window also provides Sell Loot and Refill buttons. They are helpers, not additional values in Enums.WaypointType: each button creates a Node followed by a generated Script waypoint.

  • Sell Loot uses the current Sell List and sells non-equipped matching items through an open NPC shop.
  • Refill uses the current Refill List. Each entry has the format {id=268,min=100,max=500}.

Review the generated script and test it with the target NPC. NPC dialogs, item availability, prices, and action limits can differ between OT servers.