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Waypoint Types

CaveBot waypoint type selector

CaveBot Waypoint Types

Stand -> forces your character to step on that position

Node -> considers the waypoint reached within the configured Node Distance

Start Lure -> activates the regular lure flow when the character reaches the waypoint range

End Lure -> applies the configured End Lure conditions after the character reaches the waypoint range

Dynamic Start -> activates the waypoint-based dynamic lure flow

Dynamic End -> ends the waypoint-based dynamic lure flow

Rope -> uses any tool that functions as a rope at the specific position

Ladder -> uses any ladder-type item to climb up at the specific position

Hole -> uses any tool that works to dig the hole at the specific position

Use -> uses the top item selected by the client at the specific position

Teleport -> moves your character to the teleport at the specific position, with checks to ensure teleportation

Label -> names the waypoint (useful for organization and for Goto type waypoints). To edit the waypoint, just double-click on it

Goto -> jumps to some waypoint by its name (remember the Label? That’s why). To edit the waypoint, just double-click on it

Script -> executes script upon activating this type of waypoint. To edit the waypoint, just double-click on it

Door -> opens or closes a door at the waypoint's position

Hur Up -> uses the exani hur "up" spell at the waypoint's position

Hur Down -> uses the exani hur "down" spell at the waypoint's position

Machete -> uses an available machete tool on cuttable grass at the waypoint's position

Quick action buttons​

The CaveBot Options window also provides Sell Loot and Refill buttons. They are helpers, not additional values in Enums.WaypointType: each button creates a Node followed by a generated Script waypoint.

  • Sell Loot uses the current Sell List and sells non-equipped matching items through an open NPC shop.
  • Refill uses the current Refill List. Each entry has the format {id=268,min=100,max=500}.

Review the generated script and test it with the target NPC. NPC dialogs, item availability, prices, and action limits can differ between OT servers.